![]() Jason McMorris, who plays on another legacy server, said that the game “ forced you into the community by requiring players to cooperate together“. Other FF11 legacy server regulars agreed that FF11‘s difficulty is what gelled its communities. No more eight-hour EXP binges with five friendly randoms who’d later become your best online friends. No more punishingly long runs across dangerous zones with the introduction of easy-access teleporters. Slowly, large-scale mainstream MMOs that required socialisation and coordination gave way to ones that offered a more drop-in, drop-out experience. And FF14‘s developers have admitted to taking cues from WoW so their game would attract more casual players. After a 2012 expansion, legacy server fans told me, FF11 began moving in that direction. In 2005, FF11 players (myself included) would toss off casual insults toward WoW players whose game, many thought, was a total cakewalk until its endgame. Getting to a hub city sometimes meant waiting for a virtual ferry to show up – in real time. Then, probably, either another person would kill it out from under you or the monster wouldn’t drop the armour. Obtaining choice armour could mean tip-toeing through four levels of a dungeon, with no map, before waiting three hours for the right monster to spawn. In the early years following the release of Square Enix’s inaugural MMO in 2002, it might have taken two hours to cull the game’s player index for a well-rounded team, inquire after everyone’s availability, and wait at a designated spot for your comrades to arrive. And yet, there are still hundreds of fans foregoing cleaner gaming experiences for FF11‘s endlessly time-consuming and punishing challenges on legacy servers. ![]() ![]() Fifteen years later, more player-friendly MMOs monopolise the genre. Masochistic and convoluted, the MMO drew in thousands of dedicated players who traded hours upon hours of grinding for the sweet feeling of accomplishment. ![]() Back in the early 2000s, Final Fantasy 11 was famous for completely disrespecting players’ time. ![]()
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