![]() It's an interesting idea that, I'm afraid, is appallingly implemented. You can at least race them in splitscreen or online. ![]() Alongside the 8 bikes there are 14 tracks (with a few extra configurations). Away from the convolutions of the career mode there is a half-decent motorbike game, even if it's one that's a little light one content. This is a simulation that goes well beyond what happens out on the tarmac. Riding and racing bikes is only half the Rims experience - the other is all about tweaking and tinkering in your workshop, swapping out some of the 500 parts available for each bike and making sure they're in peak shape. Then you get off the bike, and things get weird. There you'll find some of that same pliability to the rides as found in the excellent Isle of Man games, with a slightly more brutal edge. Perhaps it's coming from four wheels and having to relearn lines around familiar tracks and remembering that when bikes take to the likes of Suzuka and Silverstone there's some subtle layout changes to get your head around, but still Rims is at its best when it takes to the open roads that make up half of its track list. There are three levels of assists available, complete with one that pairs the front and rear brakes, but you'll still have to proceed with extreme caution - and no matter what difficulty level you pick you'll still have to contend with a manual clutch at every race start. Unlike the open armed TT Isle of Man 2, Rims doesn't care much for beginners. They're widowmakers all, bikes that will buck and bolt under your fingers and fling you into the scenery for even the slightest discrepancy. ![]() There are only eight bikes available in Rims, but it doesn't muck about with any mortal machinery - instead you're put straight into the top tier machinery such as the Ducati Panigale V4 or Yamaha R1. And it goes to some very curious places with it. ![]() This shares foundations - and some technology, I believe - with its stablemate TT Isle of Man: Ride on the Edge, but whereas Kylotonn Racing's effort takes the legendary Snaefell Mountain course and builds outwards from it, Rim's real concern is focussed inwards on the bike itself. Which is probably why Rims, an all-new, surprisingly hardcore bike sim from upstart studio RaceWard, is a very different kind of racing game - stubborn and prickly, sure, but not without a certain gruff charm.
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